If you want some ideas, check out our Fey Touched Feat 5E guide! You won’t be the belle of the ball, but you can hold your own in a conversation with a Charisma of 0. Shadow Touched? Check out how this page has evolved in the past. Bards have powerful and unique magic. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten your path from one place to another. If you’ve read any of my work in Tribality, or my current megathread-in-progress in Twitter, you won’t be amazed that I am all about this feat as a concept. But it just doesn’t have enough support. You also gain a free skill proficiency, which sadly doesn’t include intimidate. Increase your Intelligence or Charisma score by 1, to a maximum of 20. Your email address will not be published. The Mark of Passage Spells are admittedly a little minor, since Misty Step and Dimension Door are both on your list already. No? You can teleport in, grab them, and teleport out, all without spending a single spell slot! Home >Feats >General Feats > Step of the Flighty Fey. Click here to toggle editing of individual sections of the page (if possible). This feat lets you bring one ally along for the ride when you use Fey Step. They have the same range of complexions as humans, though they are more often fair than dark. In addition, you “learn” Misty Step and one 1st level Divination or Enchantment spell of your choice. This is still a resource, mind you, so you’ll not want to throw it out at every point of every day. The Fey Spirit that you summon with this ability is by no means weak. Finally, at level 3, you gain some face skills. Feywild material? Your final ability is a way to use Misty Step with no spell slot, at level 15. They wander through nature all the time, exploring and testing, documenting and pushing. This dragonmarked race from Eberron: Rising from the Last War is partially here for fun. At level 11, you can start really using that influence you have in the courts to your advantage! Once you use this trait, you can't do so again until you finish a short or long rest. The damage increases that it gets are somewhat minor compared to the pure utility that it digs up. Fey Touched Your exposure to the Feywild or one of its denizens has left a magical mark on you. The Fey Wanderer is a Ranger at heart; building it with Dexterity is naturally good, with Strength being an option if you wish. We can help! (The Common word for such meditation is “trance.”) This is a good setup for a Ranger, since it has a ton of out-of-class utility for the ranger to use. It’s fairly brutal! In addition, you have a small fey boon, such as growing antlers or flowers out of your hair, or your shadow dancing in the corner of one’s eye. And hopefully Fey Wanderers won’t be kicking the crud out of fey! Advantage against charmed and frightened is good. Dungeons and Dragons (D&D) Fifth Edition (5e) Feats, A comprehensive list of all official character feats for Fifth Edition. And if that wasn’t enough, Misty Step can teleport two people! • You learn the misty step spell and one 1st-level spell of your choice. And now you can be the bridge between the realms, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Conclusion – Our Take on the Fey Wanderer 5E, Reality Break 5E Guide | Wildemount Chronurgy Spell, Tabaxi Names Guide | Examples and Naming Conventions for 5E, Best Bard Spells in 5E Ranked | Bard Spells 5E Guide. You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. Charm won’t keep them from beating the crud out of your party, unfortunately, but at least you’re safe? Melee Weapon Attack: +7 to hit, reach 5 ft., one target. You gain the following benefits: Increase your Intelligence or Charisma score by … Fey Teleportation (UA) Read More » Let’s assume you have 18; you just got 4 2nd level spell slots. Also gained at d level is the Cunning Will feature. The extra damage increases to 1d6 when you reach 11th level in this class. Onto spells! That said. This is only bad against things like Constructs or Oozes, then. This is a good use of your reaction, especially since you get to choose which option to throw. The creature also has to make a Wisdom saving throw against your DC or be frightened of you. And now you can be the bridge between the realms and be a messenger between them too! They also gain some slight ability to talk to others; not nearly as much as a Rogue or Bard, but there’s something there. +1 Int, Wis, or Cha. You don’t have many 4th level spell slots to toss around. Base attack bonus equal to 1/2 total Hit Dice (as wizard). Perfect! Rangers don’t usually have that much agency in social environments or outside of combat. These gentle giants have +2 Wisdom, +1 Strength; try to get your Dexterity high enough for Medium armor! You just need someone to cast a charm or frighten spell first… And then your party member beats the Wisdom or Charisma save… Which can be admittedly hard to make. If the save fails, the target is charmed or frightened by you (your choice) for 1 minute. Prerequisite(s): Gathlain, feather step spell-like ability. You gain the following benefits: • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. They also gain some slight ability to talk to others; not nearly as much as a Rogue or Bard, but there’s something there. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Prerequisite: Elf (high) Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Their straight, fine hair is often white, silver, or pale gold, and they wear it long and loose. You can do so a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. Being able to reposition 30 feet as a bonus action via teleportation comes in handy a ton, especially as a ranged character. While perhaps unnecessary, that misty step will be useful until level 5, and then you’ll have a pretty great option for future combats that doesn’t cost a spell slot. A fey has the following features. Any hoops to jump through, or can it add Misty Step to its spellbook? +2 Dexterity, +1 Floating is perfect; you should put the +1 in Wisdom. They seems kinda boring, with the Fey Touched one basically just giving non-elves the racial feat that high elves could pick that likewise provided Misty Step. Freezing Steel (Recharge 6). You can really embrace the “fey” part of your class with these guys… Or use Hidden Step to get the drop on some poor, unsuspecting soul! It’s not too powerful, but it’ll surely have its uses as players experiment with it. Back to Main Page → 4e Homebrew → Character Options → Feats → Racial Feats . Fey Type. Instead, development efforts have gone towards creating an expanded set of tools for Foundry, in the form of the Plutoniummodule. The Fey Step bonus action is rather powerful, since it can be used every turn to mess up fight scenarios. Use this to keep a massive Fighter from turning you into paste, but otherwise you’re a fairly durable class. Find out what you can do. The flavor aspects of the class will either make you more noticeable and loved, or hated. You have advantage on saving throws against being charmed or frightened. At level 17, hard non-combat encounters will see right through your disguise. You learn misty step and one 1 st-level divination or enchantment spell. Whenever you start casting the spell, you can modify it so that it doesn’t require concentration. General Wikidot.com documentation and help section. The Firbolg are humanoids with fey ancestry, a natural pick for a Fey Wanderer! You’re much, much better off with a skill that most DMs will be more likely to have you roll. You have 35 ft movement speed, are great at Acrobatics check, and can cast Misty Step once per rest. Besides, a sneaky thief might be better suited for the Rogue class! Frighten is better to protect your allies, while Charm is great at protecting yourself. Well, you should! This is basically a Charm spell for free! 500 ft tends to get you past most puzzles, and having a Ranger use it can be nice. Fey Step Eladrin Racial Power With a step, you vanish from one place and appear in another. If you want a strange scout with a ton of teleportation, and even the ability to lie, then you can’t go wrong with this subclass! Deception is better for a sneaky thief archetype, and thus you can lie out of bad situations when you’re seen out of stealth. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. When you hit with a weapon attack, you can choose to expend a spell slot and deal an extra 6 psychic damage. Dreadful Strikes Why wouldn’t something corrupt them with whimsy and chaos? Only a few monsters in the game have such reverence towards emotion effects. The Mark of Passage Spells are admittedly a little minor, since Misty Step and Dimension Door are both on your list already. If it does work, the invisibility lasts for an hour and your illusion can actually hold a conversation or do some basic actions. So many different Options little too niche to be chosen here gives a +1 to,. 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